In my last news post, I wrote how things weren’t going too great, but since then, things have gotten better. Well… not great, but nevertheless better.

I’ve just been looking at your comments left on my last news post. Dave told me they were generally supportive, but for whatever reason I haven’t looked at them until now. I was surprised.

Despite all the hard work that has gone into this project, it’s still somewhat baffling to think that people enjoyed it enough to leave a comment on the website. Thank you all for your kind words. I’ll try to remember while working on Part 2 that there are some WY junkies that desperately need their fix.

 

Everything will be resolved soon.

 

So, no doubt you want to hear that I’ve made lots of progress since last time. Well, not exactly, but I feel I’m finally at a point where I can start making the missions and tying up the story. I hope to start work on Mission 1 later this week.

Until now, everything has been about rebuilding the system in an a new language and in a more efficient way, so it’s relieving to think that that job is almost over.

Hopefully I’ll have a bit more fun with the missions and things will speed up considerably… but maybe not.


In other less relevant news, I’ve been ill recently with a nasty bug, along with everybody else in the household. I had 2 days of bed ridden discomfort, and ever since then I’ve had an annoying cough.

Life is so hard.

 

We went to see a movie yesterday, “We Need To Talk About Kevin”.

[Spoiler alert]I was surprised to realise how at ease I am with the idea of an American high school massacre in comparison to the thought of shoving a sweet fluffy guinea pig down a waste disposal system. I mean, it’s sad he had to do that to all those kids in the sport hall like that… but why the guinea pig!?[/Spoiler alert]
 


While working on the game today, I had a strange impulse to create an app.

In particular, I was working with dates and timers, and while doing so I developed a curiosity that I needed to serve… So within around 40 minutes I created the following:

 

The Life Clock ©

 

 

My teachers told me I was special… I think they meant to tell me I was a little strange.

 

Just enter your birth date and your estimated date of death, and watch those timers tick and tock, falling to single digits in what feels like a heartbeat.

Tick        tock.

Tick    tock.

Tick tock.

Does it make the time you have left look unquantifiable… or does it seem a little short in comparison to the time you’ve already spent?
It’s a little unsettling to look at it for too long. Kinda spooky isn’t it?

Anyway, I hope it interests the few of you who will see it. Personally I thought it was time well spent - a successful thought experiment.
I imagine if you showed the Life Clock © to the right person it could have a significant impact on the way they live their remaining time. However, while the description of my current lifestyle is the very definition of a loner and a layabout, it didn’t move me enough to do anything impulsive or interesting… Probably because I’m only 21 (and a half) as you can see by the pre-entered numbers in the app, so hopefully I’ve got quite a lot of time left to do some crazy shit.

As you can see, I’m rather optimistic with my death date (or am I?)


Enough pondering and strangeness. I’m off to play Breath of Fire 3. A game I played back when I was 7 years old on the original PlayStation.

Not long after we bought the game, I remember I shut my thumb in the car door after coming back from the chinese takeaway (my most serious injury to date, I had to have stitches!) Coincidentally I fell ill the day after and I spent it all in bed playing BOF3 with 2 hands but only 1 thumb. Rather tricky with a joypad. Strangely, I feel a pleasant kind of nostalgia while thinking about this.

Unfortunately the newly revealed GTA V will not be with us for quite some time, so until then I’ll satisfy my gaming needs with flash games and old PS1 games from my youth.

...GTA V trailer looks good, eh? Dogs, homeless people and blimps.

 

Things are advancing!